1.10.0
our biggest change for this new update, we have add custom keybinding. you can not change your keys to what ever your most comfortable with.
we have updated the npc tracking again, npc now return to their position near the parties fairy and will try their best to remain there while the fairy is in transit.
we have also updated their movement tracing towards all monster class creatures when the party is alerted, as well as attack monsters.
though the fairies are currently immortal, the party will now run for the exit if their fairy is destroyed in any way.
the same goes for the fairy, if her party all die, she will flee the dungeon.
skeletons are now a real thing, they move about and protect their rooms from outside parties using their deadly bows though at this exact moment do not spawn in the dungeon, such a shame. they should be fully working by 1.10.1 which is due in a couple days time.
in the next few days, look forward to skelly joining the dungeon and controller support.
found bugs
blood spawned from an injury sometimes spawns in objects
npc when chasing the player, sometime move slower when traveling left and down.
a few new bug fixes.
npc will no longer walk through the dungeon walls
spawned blood now spawns on the grid
spawned mess from injuries, spawning on top of identical mess, no longer adds to the counter.
players should no longer get stuck on objects
npc no longer walk through the walls surrounds the stairs
blood and bones spawned from an injury will now be destroyed if spawned on blockable objects.
Files
Get Dungeon CleanUp
Dungeon CleanUp
a dungeon sweeper i made in 24 hours and some extra bits
Status | In development |
Author | raven_falls |
Genre | Simulation |
Tags | cleaner, cleanup, dungeon-cleaner, Dungeon Crawler, goblin, gobo |
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